A minor in Wearable Technology draws together an understanding of sensor and wireless technologies, fabrication skills in electronics and material arts, and an understanding of the sociology of the body to open possibilities for artists and designers to new experiences with technology. This program takes a holistic, experimental and concept-led approach to the subject matter integrating science, art, design, craft, technology, fashion and philosophy enabling the student to conceive, design, develop and fabricate basic working prototypes and art works.
Note: All courses tagged with “*” are included in the laptop program.
UPDATED 2011-03-18
COURSE COURSE NAME CREDIT
CODE
The following courses are required: | 2.0 |
INTM 2B24 Introduction to Electronics | |
GDES 3B16 Wearable Technology 1 | |
GDES 3B44 Wearable Technology 2 | |
SCTM 2BXX Kinesiology & Anatomy (new course to be offered commencing fall 2011) |
|
Choose four: | 2.0 |
FABR 2B02 Introduction to Fabrication: Metal | |
FABR 2B03 Introduction to Fabrication: Mouldmaking | |
FABR 2B04 Introduction to Fabrication: Plastics | |
INTM 2B03 Body as Material: Performance by Artists | |
INTM 2B25 Electronics Studio (Prerequisite: INTM 2B24) | |
MAAD 2B01 Intro to Fibre | |
MAAD 2B08 Jewellery/Metalsmithing: Casting | |
FABR 3B02 Fabrication Studio: Metal | |
FABR 3B03 Fabrication Studio: Mouldmaking | |
FABR 3B04 Fabrication Studio: Plastics | |
GDES 3B20* Small Object Design: Virtual to Reality | |
GDES 3B35 Mapping the Body | |
GDES 3B41 Play Behaviour and Game Design 1: An Introduction to Game Theory and Interactivity (offered 2006-2009) | |
GDES 3B50 Jewellery Design 2: Alternative Materials (Prerequisite: GDES 3B34 or MAAD 2B14) | |
GDES 3B51 3D Structures In Fibre: Wearable Form | |
GDES 3B56 Universal Design | |
GDES 3B69 Material Explorations for Designers | |
GDES 3B70 Game Design: Conceptual And Visual Approaches | |
GDES 3B71 Game Design: Digital Development | |
INDS 2K01* ID Studio 1: The Design of Everyday Things | |
INTM 2B05 Mechanics for Artists (Prerequisite: FABR 2B02) | |
INTM 3B28 Performance Studio: Presence and Telepresence (Prerequisite: INTM 2B03) | |
INTM 3B40 Advanced Electronics (Prerequisite: INTM 2B25) | |
INTM 3B45 Bending Reclaimed Electronics (Prerequisite: INTM 2B24) | |
Choose two: | 1.0 |
SCTM 2B95 Special Topic in Science, Technology and Mathematics: Modern Physics | |
VISC 2B09 History of New Media Art | |
HUMN 3B07 Ethics and the Visual Arts | |
HUMN 3B08 Ethics, Advertising and Design | |
SOSC 3B03 Sociology of the Body | |
SOSC 3B05 Social Psychology and Consumer Behaviour | |
VISC 3B27 Human Factors for Designers | |
VISC 3B47 Art and Fashion | |
VISC 4B02 Performance and Performativity | |
Total | 5.0 |
PATHWAYS
“Fashionista”
The “Fashionista” will emerge from the Wearable Technology Minor capable of conceiving and manifesting works ready for the runway. Basic jewellery casting, sewing and pattern drafting skills would take a well-developed concept into the real world. In this realm, assistive technology and fashion statement coexist. Rapid prototyping and 3-D modelling proficiency enhance the skill set for the student who is able to conceptualize the “body as site”.
Core |
Electives |
Studio Seminar/ Liberal Studies |
INTM 2B24 Introduction to Electronics |
MAAD 2B08 Jewellery/Metalsmithing: Casting |
VISC 3B91 Special Topic in Visual Culture: Art and Fashion |
GDES 3B16 Wearable Technology 1 |
GDES 3B20* Small Object Design: Virtual to Reality |
VISC 3B27 Human Factors for Designers |
GDES 3B44 Wearable Technology 2 |
GDES 3B51 3D Structures In Fibre: Wearable Form |
|
SCTM 2BXX Kinesiology & Anatomy |
GDES 3B35 Mapping the Body |
“Performer”
Possibilities for the “Performer” are driven by curiousity about how physical gestures shape our environment. With a background in live art practice, the “Performer” can explore interactions within 'telematic space,' by creating devices for accessing images and sounds, or augment relationships with audience/participants carried out in real time.
Core |
Electives |
Studio Seminar/ Liberal Studies |
INTM 2B24 Introduction to Electronics |
INTM 2B03 Body as Material: Performance by Artistsv |
VISC 2B09 History of New Media Art |
GDES 3B16 Wearable Technology 1 |
INTM 2B25 Electronics Studio |
VISC 4B02 Performance and Performativity |
GDES 3B44 Wearable Technology 2 |
GDES 3B51 3D Structures In Fibre: Wearable Form |
|
SCTM 2BXX Kinesiology & Anatomy |
INTM 3B28 Performance Studio: Presence and Telepresence |
|
“Mechanico”
The Mechanico may be best described as a collage artist. They hack and modify. The Mechanico “glues” discarded consumer components together with tiny computers, snippets of code, solder, networks, alternate energies, grease, nuts and bolts. They re-animate these objects with new functions and new meanings. You may find the Mechanico in a dumpster foraging for their naturally occurring materials.
Core |
Electives |
Studio Seminar/ Liberal Studies |
INTM 2B24 Introduction to Electronics |
FABR 2B02 Introduction to Fabrication: Metal |
VISC 2B09 History of New Media Art |
GDES 3B16 Wearable Technology 1 |
MAAD 2B08 Jewellery/Metalsmithing: Casting |
VISC 3B27 Human Factors for Designers |
GDES 3B44 Wearable Technology 2 |
INTM 3B08 Mechanics for Artists |
|
SCTM 2BXX Kinesiology & Anatomy |
INTM 3B45 Bending Reclaimed Electronics |
|
“Designerati”
The design students’ engagement with the Wearable technology minor is driven by the opportunity to explore new possibilities through technology, the body, context, function and interaction. The Wearable minor is a place where the design student will acquire skills and knowledge necessary to explore and combine these elements, and a studio environment to articulate the design possibilities therein.
The Wearable minor represents an opportunity to enhance and contextualize the design students’ core discipline, allowing them to acquire critical experience and familiarity with emerging technologies and the cultural, economic, social and functional design implications of these. Examples of these are the growing field of experience and interaction design, gestural and haptic interface and the evolution and implementation of responsive and sensing technologies in contexts such as design for healthcare and design using embedded environmental and ambient technologies.
Core |
Electives |
Studio Seminar/ Liberal Studies |
INTM 2B24 Introduction to Electronics |
INTM 2B25 Electronics Studio |
SOSC 3B03 Sociology of the Body |
GDES 3B16 Wearable Technology 1 |
GDES 3B35 Mapping the Body |
SOSC 3B05 Social Psychology and Consumer Behaviour |
GDES 3B44 Wearable Technology 2 |
GDES 3B51 3D Structures In Fibre: Wearable Form |
|
SCTM 2BXX Kinesiology & Anatomy |
GDES 3B56 Universal Design |
|
Last Modified:1/24/2012 12:57:26 PM