Ontario College of Art & Design

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WEARABLE TECHNOLOGY

A minor in Wearable Technology draws together an understanding of sensor and wireless technologies, fabrication skills in electronics and material arts, and an understanding of the sociology of the body to open possibilities for artists and designers to new experiences with technology. This program takes a holistic, experimental and concept-led approach to the subject matter integrating science, art, design, craft, technology, fashion and philosophy enabling the student to conceive, design, develop and fabricate basic working prototypes and art works.

COURSE       COURSE NAME                                                         CREDIT
CODE  

The following courses are required:
 
2.0
INTM 2B24    Introduction to Electronics: Kinetic Objects
GDES 3B16   Wearable Technology 1
GDES 3B44   Wearable Technology 2
SOSC 3B03   Sociology of the Body (added July 2011)
 
Choose four Electives: 2.0
FABR 2B02    Introduction to Fabrication: Metal
FABR 2B03    Introduction to Fabrication: Mouldmaking
FABR 2B04    Introduction to Fabrication: Plastics
INTM 2B03     Body as Material: Performance by Artists
INTM 2B05     Mechanics for Artists
INTM 2B25     Electronics Studio: Kinetic Interactions
MAAD 2B01    Intro to Fibre
MAAD 2B08    Jewellery/Metalsmithing: Casting
FABR 3B02     Fabrication Studio: Metal
FABR 3B03     Fabrication Studio: Mouldmaking (not offered 2011-2012)
FABR 3B04     Fabrication Studio: Plastics (not offered 2011-2012)
GDES 3B20    Small Object Design: Virtual to Reality 1
GDES 3B35    Mapping the Body
GDES 3B41    Play Behaviour and Game Design 1: 
                      An Introduction to Game Theory and Interactivity 
                     (not offered 2011-12
GDES 3B50    Jewellery Design 2: Alternative Materials 
GDES 3B51    Fibre: Wearable Form 1
GDES 3B56    Universal Design
GDES 3B69    Material Explorations for Designers
INDS 2B14     ID Studio 1: The Design of Everyday Things
INTM 3B28     Performance Studio: Presence and Telepresence 
INTM 3B40     Advanced Electronics (not offered 2011-2012)
INTM 3B45     Bending Reclaimed Technology
Choose two Liberal Arts & Sciences: 1.0
HUMN 3B07    Ethics and the Visual Arts (not offered 2011-2012)
HUMN 3B08    Ethics, Advertising and Design (not offered 2011-2012)
SCTM 2B05    Modern Physics
SOSC 3B05    Social Psychology and Consumer Behaviour
VISA 3B47     Art and Fashion
VISA 4B02     Performance and Performativity
VISD 3B27     Human Factors for Designers  
(SOSC 3B27)
VISM 2B09     History of New Media Art
VISM 4B24     The Body and The Machine: Interrogating the Posthuman in Art & Design (added August 2011)
Total 5.0

 

PATHWAYS

“Fashionista”

The “Fashionista” will emerge from the Wearable Technology minor capable of conceiving and manifesting works ready for the runway. Basic jewellery casting, sewing and pattern drafting skills would take a well-developed concept into the real world. In this realm, assistive technology and fashion statement coexist. Rapid prototyping and 3-D modeling proficiency enhance the skill set for the student who is able to conceptualize the “body as site”. 


Core

Electives

Liberal Arts & Sciences
INTM 2B24
Introduction to Electronics:
Kinetic Objects 
MAAD 2B08
Jewellery/Metalsmithing: Casting
VISA 3B47
Art and Fashion
GDES 3B16
Wearable Technology 1
GDES 3B20
Small Object Design: Virtual to Reality 1
VISD 3B27
Human Factors for Designers
GDES 3B44
Wearable Technology 2
GDES 3B51
Fibre: Wearable Form 1

SOSC 3B03
Sociology of the Body
GDES 3B35
Mapping the Body

“Performer”

Possibilities for the “Performer” are driven by curiosity about how physical gestures shape our environment. With a background in live art practice, the “Performer” can explore interactions within 'telematic space,' by creating devices for accessing images and sounds, or augment relationships with audience/participants carried out in real time.

Core Electives Liberal Arts & Sciences
INTM 2B24
Introduction to Electronics:
Kinetic Objects 
INTM 2B03
Body as Material: Performance by Artists
VISM 2B09
History of New Media Art
GDES 3B16
Wearable Technology 1
INTM 2B25
Electronics Studio: Kinetic Interactions 
VISA 4B02
Performance and Performativity
GDES 3B44
Wearable Technology 2
GDES 3B51
Fibre: Wearable Form 1

SOSC 3B03
Sociology of the Body
INTM 3B28
Performance Studio: Presence and Telepresence

 “Mechanico”

The Mechanico may be best described as a collage artist. They hack and modify. The Mechanico “glues” discarded consumer components together with tiny computers, snippets of code, solder, networks, alternate energies, grease, nuts and bolts. They re-animate these objects with new functions and new meanings. You may find the Mechanico in a dumpster foraging for their naturally occurring materials.

Core Electives Liberal Arts & Sciences
INTM 2B24
Introduction to Electronics:
Kinetic Objects 
FABR 2B02
Introduction to Fabrication: Metal
VISM 2B09
History of New Media Art 
GDES 3B16
Wearable
Technology 1
MAAD 2B08
Jewellery/Metalsmithing: Casting
VISD 3B27
Human Factors for Designers
GDES 3B44
Wearable
Technology 2
INTM 2B05
Mechanics for Artists

SOSC 3B03
Sociology of the Body
INTM 3B45
Bending Reclaimed Technology

 

“Designerati”

The design students’ engagement with the Wearable Technology minor is driven by the opportunity to explore new possibilities through technology, the body, context, function and interaction. The Wearable minor is a place where the design student will acquire skills and knowledge necessary to explore and combine these elements, and a studio environment to articulate the design possibilities therein.

The Wearable Technology minor represents an opportunity to enhance and contextualize the design students’ core discipline, allowing them to acquire critical experience and familiarity with emerging technologies and the cultural, economic, social and functional design implications of these. Examples of these are the growing field of experience and interaction design, gestural and haptic interface and the evolution and implementation of responsive and sensing technologies in contexts such as design for healthcare and design using embedded environmental and ambient technologies.

Core Electives Liberal Arts & Sciences
INTM 2B24
Introduction to Electronics
Kinetic Objects 
INTM 2B25
Electronics Studio: Kinetic Interactions 
SOSC 3B05
Social Psychology and Consumer Behaviour 
GDES 3B16
Wearable Technology 1
GDES 3B35
Mapping the Body
0.5 credit
GDES 3B44
Wearable Technology 2
GDES 3B51
Fibre: Wearable Form 1

SOSC 3B03
Sociology of the Body
GDES 3B56
Universal Design 

Last Modified:1/24/2012 12:57:31 PM