DIGF 2B03 Physical Computing 0.50 Credit(s) Studio/Seminar |
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Prerequisite: 3.0 credits of first-year studio (including GART 1B70 Art & Code), and 1.0 credit of first-year liberal studies, including the first year writing course with a minimum passing grade of 60%, and an overall average of 60%. |
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Physical computing is a human-centric approach to the ways in which we bridge the analog and digital worlds. Starting with a single computer chip, students learn to use a selection of sensors, actuators, and programmed logic to create embedded, expressive, reactive, and interactive systems that are suitable for both the intended application and the human form. This course is specifically geared toward the creative mind, leveraging hardware and software platforms that promote quick prototyping and iterative design. Through the use of hardware and software, students will create a variety of working prototypes, artworks, installations, and physical environments. |
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Course was last updated June 10, 2011 - 9:46 AM |