GDES 3B16 Wearable Computing 0.50 Credit(s) Studio |
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Prerequisite: 8.5 credits, including all first-year requirements (5.0 credits) |
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Wearable Computing sits at the intersection of design, art, craft, and emerging technologies. This studio course focuses on interactivity in the wearable context and the human body as interface and display. It provides a hands-on introduction to basic tools and techniques for incorporating microcontrollers, sensors, and actuators into garments and accessories. Through prototyping and experimentation, students will learn to create engaging wearable computing systems. |
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Notes: There is a materials fee attached to this course. This course is open to Art and Design students. (Art students - please contact the Design office for access.) |
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Course was last updated June 23, 2014 - 3:31 PM |