Ontario College of Art & Design

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WEARABLE TECHNOLOGY

A Postgraduate Certificate in Wearable Technology draws together an understanding of sensor and wireless technologies, fabrication skills in electronics and material arts, along with an understanding of the sociology of the body to open possibilities for artists and designers to new experiences with technology. This program takes a holistic, experimental and concept-led approach to the subject matter by integrating science, art, design, craft, technology, fashion and philosophy that enables each student to conceive, design, develop and fabricate basic working prototypes and art works. The focus of this postgraduate certificate is contemporary practice, theory and expression in First Nations, Métis and Inuit art and design in Canadian and international contexts. This postgraduate certificate integrates Aboriginal perspectives into course syllabi and places Aboriginal faculty in the studios and classrooms.

Note: All courses tagged with “*” are included in the laptop program.

UPDATED 2011-03-18

COURSE           COURSE NAME                                                     CREDIT
CODE  

The following courses are required:  2.0
INTM 2B24    Introduction to Electronics
GDES 3B16   Wearable Technology 1
GDES 3B44   Wearable Technology 2
SCTM 2BXX   Kinesiology & Anatomy 
                    (new course to be offered commencing fall 2011) 

Choose four: 2.0
FABR 2B02    Introduction to Fabrication: Metal
FABR 2B03    Introduction to Fabrication: Mouldmaking
FABR 2B04    Introduction to Fabrication: Plastics
INTM 2B03    Body as Material: Performance by Artists
INTM 2B25    Electronics Studio (Prerequisite: INTM 2B24)
MAAD 2B01   Intro to Fibre
MAAD 2B08   Jewellery/Metalsmithing: Casting
FABR 3B02    Fabrication Studio: Metal
FABR 3B03    Fabrication Studio: Mouldmaking
FABR 3B04    Fabrication Studio: Plastics
GDES 3B20*  Small Object Design: Virtual to Reality
GDES 3B35    Mapping the Body
GDES 3B41    Play Behaviour and Game Design 1: 
                     An Introduction to Game Theory and Interactivity 
                     (offered 2006-2009)
GDES 3B50    Jewellery Design 2: Alternative Materials 
                     (Prerequisite: GDES 3B34 or MAAD 2B14)
GDES 3B51    3-D Structures In Fibre: Wearable Form
GDES 3B56    Universal Design
GDES 3B69    Material Explorations for Designers
GDES 3B70    Game Design: Conceptual and Visual Approaches
GDES 3B71    Game Design: Digital Development
INDS 2K01*   ID Studio 1: The Design of Everyday Things
INTM 2B05     Mechanics for Artists (Prerequisite: FABR 2B02)
INTM 3B28     Performance Studio: Presence and Telepresence 
                     (Prerequisite: INTM 2B03)
INTM 3B40     Advanced Electronics (Prerequisite: INTM 2B25)
INTM 3B45     Bending Reclaimed Electronics (Prerequisite: INTM 2B24)
Choose two: 1.0
SCTM 2B95     Special Topic in Science, Technology and 
                       Mathematics: Modern Physics
VISC 2B09      History of New Media Art
HUMN 3B07    Ethics and the Visual Arts
HUMN 3B08    Ethics, Advertising and Design
SOSC 3B03    Sociology of the Body
SOSC 3B05    Social Psychology and Consumer Behaviour
VISC 3B27     Human Factors for Designers
VISC 3B47     Art and Fashion
VISC 4B02     Performance and Performativity
Total 5.0

 

PATHWAYS

“Fashionista”

The “Fashionista” will emerge from the Wearable Technology postgraduate certificate capable of conceiving and manifesting works ready for the runway. Basic jewellery casting, sewing and pattern drafting skills would take a well-developed concept into the real world. In this realm, assistive technology and fashion statement coexist. Rapid prototyping and 3-D modelling proficiency enhance the skill set for the student who is able to conceptualize the “body as site”. 


Core

Electives
Studio Seminar/
Liberal Studies
INTM 2B24
Introduction to Electronics
MAAD 2B08
Jewellery/Metalsmithing: Casting
VISC 3B91
Special Topic in Visual Culture: Art and Fashion
GDES 3B16
Wearable Technology 1
GDES 3B20*
Small Object Design: Virtual to Reality
VISC 3B27
Human Factors for Designers
GDES 3B44
Wearable Technology 2
GDES 3B51
3-D Structures In Fibre: Wearable Form

SCTM 2BXX
Kinesiology & Anatomy
GDES 3B35
Mapping the Body

“Performer”

Possibilities for the “Performer” are driven by curiousity about how physical gestures shape our environment. With a background in live art practice, the “Performer” can explore interactions within "telematic space," by creating devices for accessing images and sounds, or augment relationships with audience/participants carried out in real time.


Core

Electives
Studio Seminar/
Liberal Studies
INTM 2B24
Introduction to Electronics
INTM 2B03
Body as Material: Performance by Artists
VISC 2B09
History of New Media Art
GDES 3B16
Wearable Technology 1
INTM 2B25
Electronics Studio
VISC 4B02
Performance and Performativity
GDES 3B44
Wearable Technology 2
GDES 3B51
3-D Structures In Fibre: Wearable Form 

SCTM 2BXX
Kinesiology & Anatomy
INTM 3B28
Performance Studio: Presence and Telepresence

 “Mechanico”

The Mechanico may be best described as a collage artist. They hack and modify. The Mechanico “glues” discarded consumer components together with tiny computers, snippets of code, solder, networks, alternate energies, grease, nuts and bolts. They re-animate these objects with new functions and new meanings. You may find the Mechanico in a dumpster foraging for their naturally occurring materials.


Core

Electives
Studio Seminar/
Liberal Studies
INTM 2B24
Introduction to Electronics
FABR 2B02
Introduction to Fabrication: Metal
VISC 2B09
History of New Media Art 
GDES 3B16
Wearable
Technology 1
MAAD 2B08
Jewellery/Metalsmithing: Casting
VISC 3B27
Human Factors for Designers
GDES 3B44
Wearable
Technology 2
INTM 3B08
Mechanics for Artists

SCTM 2BXX
Kinesiology & Anatomy
INTM 3B45
Bending Reclaimed Electronics

 

“Designerati”

The design students’ engagement with the Wearable technology postgraduate certificate is driven by the opportunity to explore new possibilities through technology, the body, context, function and interaction. The Wearable postgraduate certificate is a place where the design student will acquire skills and knowledge necessary to explore and combine these elements, and a studio environment to articulate the design possibilities therein.

The Wearable postgraduate certificate represents an opportunity to enhance and contextualize the design students’ core discipline, allowing them to acquire critical experience and familiarity with emerging technologies and the cultural, economic, social and functional design implications of these. Examples of these are the growing field of experience and interaction design, gestural and haptic interface and the evolution and implementation of responsive and sensing technologies in contexts such as design for healthcare and design using embedded environmental and ambient technologies.


Core

Electives
Studio Seminar/
Liberal Studies
INTM 2B24
Introduction to Electronics
INTM 2B25
Electronics Studio
SOSC 3B03
Sociology of the Body
GDES 3B16
Wearable Technology 1
GDES 3B35
Mapping the Body
SOSC 3B05
Social Psychology and Consumer Behaviour 
GDES 3B44
Wearable Technology 2
GDES 3B51
3-D Structures In Fibre: Wearable Form 

SCTM 2BXX
Kinesiology & Anatomy
GDES 3B56
Universal Design 

Last Modified:1/24/2012 12:57:26 PM