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WEARABLE TECHNOLOGY

A postgraduate certificate in Wearable Technology draws together an understanding of sensor and wireless technologies, fabrication skills in electronics and material arts, and an understanding of the sociology of the body to open possibilities for artists and designers to new experiences with technology. This program takes a holistic, experimental and concept-led approach to the subject matter integrating science, art, design, craft, technology, fashion and philosophy enabling the student to conceive, design, develop and fabricate basic working prototypes and art works.

CODE     TITLE
CREDIT
Required Courses (2.0 credits):
 
INTM 2B24 Introduction to Electronics: Kinetic Objects  or 
DIGF 2B03: Physical Computing
0.5
GDES 3B16
Wearable Technology 1 0.5
GDES 3B44
Wearable Technology 2 0.5
SOSC 3B03 Sociology of the Body 0.5
Choose four electives (2.0 credits):
 
FABR 2B02
Introduction to Fabrication: Metal 0.5 
FABR 2B03
Introduction to Fabrication: Mouldmaking 0.5 
FABR 2B04 
Introduction to Fabrication: Plastics 0.5 
INTM 2B03
Body as Material: Performance by Artists 0.5 
INTM 2B05 Mechanics for Artists 0.5 
INTM 2B25 Electronics Studio: Kinetic Interactions (not offered fall/winter 2012-13)
0.5 
MAAD 2B01
Intro to Fibre 0.5 
MAAD 2B08
Jewellery/Metalsmithing: Casting 0.5 
FABR 3B02
Fabrication Studio: Metal 0.5 
FABR 3B03
Fabrication Studio: Mouldmaking
0.5 
FABR 3B04
Fabrication Studio: Plastics (not offered fall/winter 2012-13) 0.5
GDES 3B20
Small Object Design: Virtual to Reality 1 0.5
GDES 3B50 Jewellery Design 2: Alternative Materials
0.5
GDES 3B51 Fibre: Wearable Forms 1 0.5
GDES 3B56
Universal Design 0.5
GDES 3B69 Material Explorations for Designers 0.5
GDES 3B70
Game Design: Conceptual And Visual Approaches
0.5
GDES 3B71 Game Design: Digital Development
0.5
INTM 3B28 
Performance Studio: Presence & Telepresence (not offered fall/winter 2012-13) 0.5
INTM 3B40
Advanced Electronics (not offered fall/winter 2012-13) 0.5
INTM 3B45
Bending Reclaimed Technology 0.5
Choose two Liberal Arts & Sciences courses (1.0 credit):
 
HUMN 2B03
History of Medicine, Science and the Body in Western Culture (not offered fall/winter 2012-13) 0.5
HUMN 3B07 Ethics and the Visual Arts (not offered fall/winter 2012-13) 0.5
HUMN 3B08 Ethics, Advertising and Design 0.5
SCTM 2B02
Human Form and Function: Introduction to Anatomy
0.5
SCTM 2B05 Modern Physics (not offered fall/winter 2012-13) 0.5
SCTM 2B06
Introduction to Computer Science: Logic & Coding
0.5
SCTM 3B03
Human Factors of Designers  
0.5
SOSC 3B05 Social Psychology and Consumer Behaviour 0.5
VISA 3B47
Art and Fashion (not offered fall/winter 2012-13) 0.5
VISA 4B02 Performance & Performativity 0.5
VISA 4B20
The Senses in Artistic Practice (not offered fall/winter 2012-13) 0.5
VISD 3B41
Cross Cultural Issues in Craft
0.5
VISM 2B09 History of New Media Art 0.5
VISM 4B24 The Body & The Machine: Interrogating the Posthuman in Art & Design (not offered fall/winter 2012-13) 0.5
Total Credits
5.0


EXAMPLE PATHWAYS

“Fashionista”

The “Fashionista” will emerge from the Wearable Technology Postgraduate Certificate capable of conceiving and manifesting works ready for the runway. Basic jewellery casting, sewing and pattern drafting skills would take a well-developed concept into the real world. In this realm, assistive technology and fashion statement coexist. Rapid prototyping and 3-D modeling proficiency enhance the skill set for the student who is able to conceptualize the “body as site”. 

Core Electives Liberal Arts & Sciences
INTM 2B24
Introduction to Electronics:
Kinetic Objects 
MAAD 2B08
Jewellery/Metalsmithing: Casting
VISA 3B47
Art and Fashion
GDES 3B16
Wearable Technology 1
GDES 3B20
Small Object Design: Virtual to Reality 1
SCTM 3B03
Human Factors for Designers
GDES 3B44
Wearable Technology 2
GDES 3B51
Fibre: Wearable Form 1

SOSC 3B03
Sociology of the Body
0.5 credit


“Performer”

Possibilities for the “Performer” are driven by curiosity about how physical gestures shape our environment. With a background in live art practice, the “Performer” can explore interactions within 'telematic space,' by creating devices for accessing images and sounds, or augment relationships with audience/participants carried out in real time.

Core Electives Liberal Arts & Sciences
DIGF 2B03
Physical Computing
INTM 2B03
Body as Material: Performance by Artists
VISM 2B09
History of New Media Art
GDES 3B16
Wearable Technology 1
INTM 2B25
Electronics Studio: Kinetic Interactions 
VISA 4B02
Performance & Performativity
GDES 3B44
Wearable Technology 2
GDES 3B51
Fibre: Wearable Form 1

SOSC 3B03
Sociology of the Body
INTM 3B28
Performance Studio: Presence and Telepresence

 

“Mechanico”

The Mechanico may be best described as a collage artist. They hack and modify. The Mechanico “glues” discarded consumer components together with tiny computers, snippets of code, solder, networks, alternate energies, grease, nuts and bolts. They re-animate these objects with new functions and new meanings. You may find the Mechanico in a dumpster foraging for their naturally occurring materials.

Core Electives Liberal Arts & Sciences
INTM 2B24
Introduction to Electronics:
Kinetic Objects 
FABR 2B02
Introduction to Fabrication: Metal
VISM 2B09
History of New Media Art
GDES 3B16
Wearable Technology 1
MAAD 2B08
Jewellery/Metalsmithing: Casting
SCTM 3B03
Human Factors of Designers
GDES 3B44
Wearable Technology 2
INTM 2B05
Mechanics for Artists

SOSC 3B03
Sociology of the Body
INTM 3B45
Bending Reclaimed Technology

 

“Designerati”

The design students’ engagement with the Wearable Technology Postgraduate Certificate is driven by the opportunity to explore new possibilities through technology, the body, context, function and interaction. The Wearable Postgraduate Certificate is a place where the design student will acquire skills and knowledge necessary to explore and combine these elements, and a studio environment to articulate the design possibilities therein.

The Wearable Technology Postgraduate Certificate represents an opportunity to enhance and contextualize the design students’ core discipline, allowing them to acquire critical experience and familiarity with emerging technologies and the cultural, economic, social and functional design implications of these. Examples of these are the growing field of experience and interaction design, gestural and haptic interface and the evolution and implementation of responsive and sensing technologies in contexts such as design for healthcare and design using embedded environmental and ambient technologies.

Core Electives Liberal Arts & Sciences
DIGF 2B03
Physical Computing
INTM 2B25
Electronics Studio: Kinetic Interactions 
SOSC 3B05
Social Psychology and Consumer Behaviour 
GDES 3B16
Wearable Technology 1
GDES 3B51
Fibre: Wearable Form 1
0.5 credit
GDES 3B44
Wearable Technology 2
GDES 3B56
Universal Design 

SOSC 3B03
Sociology of the Body
0.5 credit

 

Courses no longer offered that were part of the Postgraduate Certificate:
GDES 3B41

Play Behaviour and Game Design 1: An Introduction to Game Theory and Interactivity (taken between 2006/07 and 2009/10)

GDES 3B35
Mapping the Body (taken in 2006/07)
INDS 2B14
ID Studio 1: The Design of Everyday Things (taken between 2004/05 and 2011/12)



Last Modified:6/20/2012 3:28:39 PM